Computer Graphics Congress Market Analysis and Reports | Japan Conference Series

Market Analysis - Computer Graphics Congress 2018

In 2018, Global Computer Graphics Industry Report is an expert and inside and out research write about the world's major territorial economic situations of the Computer Graphics industry, concentrating on the primary districts (North America, Europe and Asia-Pacific) and the principle nations (United States, Germany, Japan and China).

The global computer graphics market can be universally divided into hardware and application software based on the component. Hardware segment is comprised of all the crucial hardware needed to underpin different computer graphics application software, tools, and technologies. The hardware components include motion capturing systems graphics cards, Graphics Processing Units (GPU), RAM and storage, workstations including the processor (CPU), game consoles, and portable devices including 3D scanners; and expected to lead the market on account of the expensiveness of critical components.

The 3D Animation market can be arranged by programming into module programming, Software development kits (SDK) and bundled programming. The animation software market is expected to display high development with the advancement of computer graphics, PCs, and stereoscopic imaging programming. The equipment fragment involves the movement catching (Mocap) frameworks, GPU, video cards and workstations. The market is additionally sectioned on the premise of sending into on-request & on-introduce arrangements. The Rise of famous 3D activity in restorative representation utilized for medicinal preparing or showcasing is assessed to decidedly affect advertise development.

The application software segment is consists of packaged software, plug-in-software, and Software Development Kits (SDK) with some such application software like Revit, 3D Max design Studio, AutoCAD, Maya, Powtoon, Rhino 3D, Adobe Illustrator, C-DESIGN fashion, CorelDraw, Vetigraph, etc. In the upcoming generation, the application software segment is slated to outpace its hardware counterpart.

From a Geographical viewpoint, North America, led by the USA and Canada, dominates the global Computer Graphics Market. The two countries are home to many big names in visual effects (VFX) in Animation Industry such as Walt Disney Animation Studios, Pixar Animation Studios, DreamWorks, Warner Bros Animation, etc.

Global Computer Graphics Market is expected to grow with a significant CAGR (compound annual growth rate) of 6.1% during the forecast period 2017-2024. The global market for Computer Graphics stood at a valuation of about USD 131.6 Billion in 2016. Further, it is estimated that the global market for computer graphics may witness a remarkable growth and reach the valuation of USD 215.5 Billion by the end of the year 2024.

 

The computer graphics market is estimated to grow from $23.33 billion in 2014 to $32.68 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 6.97% from 2014 to 2019. On the basis of geographical grounds, followed by the Asia Pacific and Europe, North America is forecasted to be the biggest market for computer graphics. Global computer graphics and gaming application software market volume worldwide:
 

a.Visual computing market size (million dollars), 2013 to 2020:

                                  
. Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality.
. Computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020.
. It covers the visual computing market on the basis of components, display platforms, industries, and region.


b. Total computer graphics market (billion dollars), 2014 to 2018:

                     
. The computer graphics hardware market worth $105 billion in 2014 and is expected to exceed $129 billion by        2018.
. The emerging technologies including 3D scanning, 3D printing augmented reality and VR.


c. Global gaming software revenue by platform, 2009- 2019:


.   Gaming and mobile, with the pair expectation of more than $70 billion between them in 2019.
.   In terms of PC gaming, the current peak of $26 billion all the way up to $36 billion every Year in
      Software sales.


d. Global video game market growth, 2014 to 2018:

      
 . DigiCapital estimates that the augmented/virtual reality market globally will reach $150 billion by 2020.
. The study found that in 2013, Ontario-based independent web series creators collectively generated $3.14 million in web series revenue, and the total volume of production budgets the same year was $7.45 million.


e. Computer graphic audience and participants:

                     

 

Venue –Tokyo, Japan:

Tokyo is the marketing and tourist place for all technology that powers Computer Graphics, Animation & Interactive Techniques. It has around 500 companies that provide products and services related to computer graphics, Animation and Gaming.
Tokyo has numerous outlying islands. The Izu Islands are a group of volcanic islands and form part of the Fuji-Hakone-Izu National Park.
As the largest population centre in Japan and the site of the country's largest broadcasters and studios, Tokyo is frequently the setting for many Japanese movies, television shows, animated series (anime), webcomics, and comic books.

Justify your presence in Computer Graphics Congress 2018

  • A perfect place to explore their research findings.
  • Exposure to eminent people in the field of respective research.
  • Networking and B2B/B2C meetings with academic people coming from all over the world.
  • Online publication of the abstract in the conference website, related journals and also in the conference proceeding with the unique DOI given.
  • International Speaker Certification.
  • CPD certificationFunding opportunities for their research work from different institutions.
  • Exclusive Speaker Pages in relation with the conference website for registered speakers and Organizing Committee Members
  • Special Publication discount benefits as a conference attendee
  • Opportunity for getting exposed to various advancements in the field of their current research
  • Opportunity to participate in poster presentation competition and award sponsored by Science and Engineering Research Support Society (SERSC)
  • An interactive session with eminent people attending the conference helps in their career or future aspects.
  • Opportunity to get sponsorships for their research career by The Institute for Education, Research, and Scholarships (IFRS)
  • Opportunity to travel as a tourist and visit places nearby the conference

Besides all these factors we also create individual speaker pages where their accepted biography and abstracts are updated on regular basis for promoting their web presence in all the search engine listings and Social Networking Channels.

 

Global Expo on Computer Graphics & Animation during November 19-20, 2018 Tokyo, Japan. This is an excellent opportunity for the delegates from Universities and Institutes to interact with the world class Animators and Graphics Designers. The main theme of the conference is “Scientific visualization of Modern Computer Graphics and Animation”.