Computer Graphics Market Analysis and Reports | Germany Conference Series

Market Analysis - Computer Graphics 2017

          In 2017, Global Computer Graphics Industry Report is an expert and inside and out research write about the world's major territorial economic situations of the Computer Graphics industry, concentrating on the primary districts (North America, Europe and Asia) and the principle nations (United States, Germany, Japan and China).

The 3D Animation market can be arranged by programming into module programming, Software development kits (SDK) and bundled programming. The animation software market is expected to display high development with advancement of computer graphics, PCs and stereoscopic imaging programming. The equipment fragment involves movement catching (Mocap) frameworks, video cards and GPU and workstations. The market is additionally sectioned on the premise of sending into on-request and on-introduce arrangements. Rise of famous 3D activity in restorative representation utilized for medicinal preparing or showcasing is assessed to decidedly affect advertise development.

According to insights, the Global Animation Industry was worth walloping 222 billion USD in 2013, so it's relied upon to worth of $249.50 Billion by 2017.

The Global Animation & Gaming Market is expected to growth from $122.20 billion in 2010 to $249.80 billion by 2017. The gaming business sector is the quickest developing, with a Y-O-Y of 17.46% by 2017, enrolling a CAGR of 13.71%; the Y-O-Y development of the movement market will be 15.83% at a CAGR of 12.50% from 2011 to 2017.

The Global Animation and Gaming Market is developing at a CAGR of 12.94% from 2011 to 2017. The main considerations driving the activity and gaming business sector are development of target market, government activities, more prominent infiltration, and openness of broadband web, development in the versatile endorser base; deficiency of preparing, and abilities, and theft remain the real market limitations.

 

Computer graphics application software market volume worldwide from 2012 to 2018 (in billion US dollars):

  • The statistic shows the size of the global computer graphics application software market, broken down from 2013 to 2017. In 2014, the CAD/CAM software segment was worth 7.97 billion US dollars and it will reach in 10.32 billion US dollars.

  • The computer graphics software market value in the Modeling & Animation software segment from 2012 to 2018. In 2012, the total value of this market was 220 million US dollars. The market is expected to increase to 250 million US dollars by 2017.

 

Importance of the Conference:

  • The International Conference and Exhibition on Computer Graphics and Animation will be focused on researchers, engineers, graphic designers, animators and practitioners in graphics, 3D animation, virtual reality, computer vision, image processing, human-computer interaction and other related subjects.
  • The conference will be structured along 15 main tracks, covering different aspects related to Computer Graphics
  • The conference will discuss on the tools to translate the visual into the digital.

Conference Audience:

 

Venue - Berlin, Germany:

Berlin is the marketing and tourist place for all technology that powers computer graphics, animation & interactive techniques. It has around 250 companies that provide products and services related to computer graphics and media industries.

Berlin you have one of the world’s greatest film festivals, the Berlin International Film Festival, the International Leipzig Festival for Documentary and Animated Film, the Festival of Animated Film Stuttgart and the Bitfilm Festival.

Animation Company in Berlin (Out of 153)

  1. 4k Animation GmbH
  2. Animas-Film
  3. Berliner Film Companie          
  4. Christina Schindler Trickfilmproduktion
  5. David Maas
  6. Digitrick Gerd Wanie
  7. Dyrdee Media GmbH & Co. KG
  8. Film 20
  9. Frank Govaere
  10. Hahn Film AG
  11. Holypoly
  12. Inkarnatoons
  13. Janosch Film & Medien
  14. Karo Toons, Rothe & Lorenz GbR
  15. League of Good People, The
  16. MDC International GMBH      
  17. Media Mutant
  18. Mimic Productions
  19. NFP- Animation Film GmbH
  20. Olsen*
  21. Pixelsonic
  22. Projector 23
  23. PunchHole GmbH & Co. KG
  24. Raumstation
  25. Rothkirch / Cartoon-Film
  26. Spooky Cecile Media Productions GmbH & Co. KG
  27. Tivola Verlag GmbH
  28. Toons N' Tales
  29. Trickattack

Game Development Company in Berlin (Out of 70)

  1. Aeria Games
  2. Bigpoint
  3. Black Pants Game Studio
  4. Brightside Games
  5. Crowdpark
  6. Exozet
  7. Exozet [at Potsdam]
  8. Fakt Software [at Zwickau]
  9. GameGenetics
  10. Gameloft
  11. Good Beans
  12. gumi Germany
  13. Hardscore Games
  14. Jo-Mei Games
  15. King.com (Activision)
  16. Klang Games
  17. Magnussoft [at Kesselsdorf]
  18. morgen studios
  19. Neonga
  20. Radon Labs (Bigpoint)
  21. Riot Games
  22. SAFKAS [at Leipzig]
  23. Skilltree Studios
  24. SlipShift
  25. Smeet
  26. SOFTGAMES
  27. Spaces of Play
  28. Tivola Publishing
  29. TreasureHunt
  30. Twisted Fingers Games
  31. Upalela
  32. VR Bits [at Dresden]
  33. Wooga
  34. Yager Development

Computer Graphics 2017 Google Analytics Metrics: A Glimpse

  • Enormous numbers of Readers are visiting our conference/event website/portal to attend, submit their recent innovations and for global Networking.
  • More than 50000 Visitors are visiting conference website to attend, submit proposals or showcase their products.
  • Highest number of Visitors reporting both from the developed and developing nations.
  • Our conference website/portal is an indicator to explore the research proposal of the researchers from under developing nation.
  • Majority of the visitors have come from countries/territories like United States of America, United Kingdom, United Arab Emirates, Brazil, Canada, Mexico, Australia, China, India, Hong Kong, Indonesia, Japan, Malaysia, Thailand, New Zealand, Philippines, Singapore, Taiwan, Thailand, South Korea, Austria, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, South Africa, Spain, Switzerland, Turkey and Ukraine.
  • Highest number of Visitors reporting both from the developed and developing nations.
  • Penetrating the study of visitor, navigation, and traffic patterns to determine the success of our conference website majority amount of traffic we receive from cities like Austin, Boston, Chicago, Dallas, Denver, Houston, Los Angeles, Nashville, New York, Philadelphia, Phoenix, San Antonio, San Diego, Seattle, Washington, Toronto, Montreal, Vancouver, Berlin, Barcelona, Paris, Edinburgh, London, Rome, Valencia, Zurich, Copenhagen, Athens, Moscow, Vienna, Sydney, Melbourne, Beijing, Hyderabad, Tokyo, Singapore, Seoul, Auckland, Middle East, Cairo, Dubai, Riyadh, Istanbul.
  • Average Time spent by each visitor on Site is 01:21 Minute.
  • The Traffic Sources mentions that the number of Unique Visitors of the website listing from renowned universities, research institutions and organizations.

Justify your presence in Computer Graphics 2017

  • A perfect place to explore their research findings.
  • Exposure to eminent people in the field of respective research.
  • Networking and B2B/B2C meetings with academic people coming from all over the world.
  • Online publication of the abstract in the conference website, related journals and also in the conference proceeding with the unique DOI given.
  • International Speaker Certification.
  • CPD certification, Funding opportunities for their research work from different institutions.
  • Exclusive Speaker Pages in relation with the conference website for registered speakers and Organizing Committee Members
  • Special Publication discount benefits as a conference attendee
  • Opportunity for getting exposed to various advancements in the field of their current research
  • Opportunity to participate in poster presentation competition and award sponsored by Science and Engineering Research Support soCiety (SERSC)
  • An interactive session with eminent people attending the conference helps in their career or future aspects.
  • Opportunity to get sponsorships for their research career by The Institute for Education, Research, and Scholarships (IFERS)
  • Opportunity to travel as a tourist and visit places nearby the conference

Besides all these factors we also create individual speaker pages where their accepted biography and abstracts are updated on regular basis for promoting their web presence in all the search engine listings and Social Networking Channels.